no, no indicator like that, because that’s a fixed value. The GPU can handle a certain amount of PDCH depending on the coding scheme and the number of Ater PS connected, as defined in product description.
But there is no real interest in those numbers. From GPU point of view, you should rather depend on the number of GCH.
One Ater PS can carry 112 GCH max.
Normally, the Ater PS will congest way before the GPU is congested… The operators are always limiting the number of Ater PS links, and that’s where the bottleneck is (most of the time).